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Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray
2 hrs. 36 min. | 10/03/2026 | 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5

In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful me



NUK305 - Project Masterclass - The Machine
English | QuickTime H.264 1200 x 768 | 14 hr.42 min. | + Exercise files | 13,76 GB
Genre: eLearning

Gnomon School Master Classes 2011: December 5th 19th Full Collection



Gnomon School Master Classes 2011: December 5th 19th Full Collection

eLearning | 16.66 GB
Genre: eLearning

Gnomon School   Master Classes 2011: December 5th   19th Full Collection



Gnomon School Master Classes 2011: December 5th 19th Full Collection
eLearning | 16.66 GB
Genre: eLearning

14 Exclusive Online Classes Covering Visual Effects and Games,Taught by Leading Industry Professionals.


Softimage Production DVD | 5 DVD | 15.82 GB
Genre: Video Training



cmiVFX - Zbrush Beyond Digital Sculpting +3D Models | .mov | project files | 948Mb


Digital Cinematography | .mov | project files | 1.12Gb


Turbo Training: ParticleFX for Film | ISO | 4.56 GB

Industry veteran Szymon Masiak has put together over 4 hours of incredible Particle Flow and Autodesk Certified Animation Plug-in AfterBurn 3 training for animators looking to increase their understanding of how these two systems work in concert to produc


SimplyMaya: Ferrari F430 Modeling Rendering in Production
English | Video: mpeg4, yuv420p, 1024x768 | Audio: mp3, 22050 Hz, s16 | 5.9 GB
Genre: Video training


This is a tutorial set covering the complete project of modeling, shading, lighting and rendering a Ferrari in mental ray. The techniques presented in these videos represent an accurate production workflow for how to create cars in 3d applications l



Cmivfx - Beyond Digital Sculpting | 819.99 MB



This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting th

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