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Real-time 3D Character Animation with Visual C++
Focal Press | 2002 | ISBN: 0240516648 | 496 pages | PDF | 5,8 MB

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

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