Digital Tutors: Exploring Modeling Workflows in Maya 2011 (Included Files Project)
English | VP6 1000 Kbps | 782 x 646 15 fps | MP3 96Kbps | 741 MB
Genre: eLearning
When starting out creating 3d models, it's one thing to learn the tools. It's another to learn to think like a modeler. In this course we'll cover some of the most important topics you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our workflow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic we'll cover is working well within a pipeline. In addition to these lecture style lessons, we'll also use some practical examples to illustrate the fact that there are almost always multiple modeling methods for getting the same result. Once done, you'll be able to look at your modeling projects with a more critical eye and be able to more easily problem-olve your modeling issues.
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